The Enigma Game

By
Elizabeth Wein
Grades
7, 8, 9, 10
Topics
Novel, Historical, Mystery, Scary Stuff, War, Girls, European, Latino & Caribbean
Loose Canon Approved Book
Cover
THE ENIGMA GAME

Facing a seemingly endless war, fifteen-year-old Louisa Adair wants to fight back, make a difference, do something--anything to escape the Blitz and the ghosts of her parents, who were killed by enemy action. But when she accepts a position caring for an elderly German woman in the small village of Windyedge, Scotland, it hardly seems like a meaningful contribution. Still, the war feels closer than ever in Windyedge, where Ellen McEwen, a volunteer driver with the Royal Air Force, and Jamie Beaufort-Stuart, a flight leader for the 648 Squadron, are facing a barrage of unbreakable code and enemy attacks they can't anticipate. Their paths converge when a German pilot lands in Windyedge under mysterious circumstances and plants a key that leads Louisa to an unparalleled discovery: an Enigma machine that translates German code. Louisa, Ellen, and Jamie must work together to unravel a puzzle that could turn the tide of the war--but doing so will put them directly in the cross-hairs of the enemy. --from Hyperion.

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